sketch_060424b.pdevv>vv>mBINsize(1000, 1000); background(255); float ax = 0; float ay = 0; float by = 0; float bx = 0; int i=0; while(i<400) { if(ax > 0) { ax = bx; ay = by; } else { ax = random(1000); ay = random(1000); } bx = random(1000); by = random(1000); stroke(0); strokeWeight(1); line(ax,ay,bx,by); stroke(0); strokeWeight(4); point(ax, ay); point(bx, by); i = i + 1; } point(10,10);