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Professur für CAAD

 


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Caad Teaching
 

 
Bachelor of Architecture: CAAD II ss07

 
Master of Advanced Studies
in Architecture, CAAD


 
DWF-Processing
Programmieren statt Zeichnen


 
Graustufen - Ein Atlas
Schweizer Wohngebäude als XML Daten


 
DWF- Denken in Systemen:
In Collaboration with the Technical University Vienna


 
Seminarwoche:
BlowUp


 
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Caad Projects
 

 
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Related pages
 

 
Swiss Federal Institute of Technology Zurich
 
Institute of Building Technology
 
Faculty of Architecture

 
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hbt d-arch

CAAD Publications

Conference Papers | Abstracts | Posters | Book Chapter and Journals | Other Publications



Conference Papers


C. Schindler, M. Châtelet, B. Wiskemann, O.Zieta (2007): Umbrella Schoolyard Roofs in Zürich – Reflecting on a 1:1 Seminar with Digital Sheet Metal Fabrication. In: eCAADe Conference 2007. Proceedings of the International Conference. Ed. J. Kieferle and K. Ehlers. Wiesbaden.

Schindler, Christoph and Scheurer, Fabian (2006): "Neue Formen und neue Wertschöpfung: Digitale Produktionsketten für den Holzbau." In: Internationale Konferenz zur Automation in der Holzwirtschaft, Proceedings of the Conference. Biel.

Schindler, Christoph, Braach, Markus, and Scheurer, Fabian (2006): "Inventioneering Architecture – building a doubly curved section through Switzerland." In: ACADIA Conference 2006 Synthetic Landscapes. Proceedings of the International Conference. Ed. Gregory A. Luhan. Louisville Kentucky.

Brezinka, Veronika and Steffen P. Walz (2006): „Computerspiele in der Psychotherapie - den Teufel mit dem Beelzebub austreiben?" Proceedings of the 16. Kongress für Klinische Psychologie, Psychotherapie und Beratung, 3.-7. März 2006, Berlin.

Scheurer, Fabian, Schindler, Christoph, and Braach, Markus (2005): "From Design to Production: Three Complex Structures Materialised in Wood." In Proceedings of the GA 2005 International Conference on Generative Art 2005., ed. Celestino Soddu. Milan.

Scheurer, Fabian (2005): "Turning the Design Process Downside-up - Self-Organization in Real-World Architecture." In Proceedings of Computer Aided Architectural Design Futures 2005, ed. Bob Martens and André Brown, 269-278. Vienna: Springer, Dordrecht.

Scheurer, Fabian (2005): "A Simulation Toolbox for Self-Organisation in Architectural Design." In Proceedings of Innovation in Architecture, Engineering and Computing (AEC) 2005, ed. Sevil Sariyildiz and Bige Tuncer, 2, 533-543. Rotterdam, NL: Delft University of Technology, Faculty of Architecture.

Scheurer, Fabian (2003): "The Groningen Twister - an experiment in applied generative design." In Proceedings of the GA International Conference on Generative Art. Polytechnic University of Milan.

Walz, Steffen P. (2006): „Serious Pervasive Game Design: First Steps towards a Spatial-Ludic Rhetoric for Sentient Architectures". In: Proceedings of game set and match II. International Conference 2006 on Computer Games, Advanced Geometries and Digital Technologies, TU Delft. [accepted]

Walz, Steffen P., Schoch, Odilo, Ochsendorf, Mathias, and Torsten Spindler (2005): „Serious Fun. Pervasive Game Design as a CAAD Teaching and Research Method." In: Proceedings of eCAADe 2005 - Conference on education and research in computer aided architectural design in Europe, September 21-24, 2005, Technical University of Lisbon, Portugal. pp. 279-286.

Walz, Steffen P., Buurman, Gerhard M., Wartmann, Christoph, Schirm, Simon, Moravanszky, Adam, and Ronald Vuillemin (2004): "Carplication - A Rhetorical Study Information Racer." In: Proceedings of the ACM SIGCHI International Conference on Advances in Computer Entertainment Technology ACE 2004. New York: ACM Press.


Abstracts


Walz, Steffen P. (2005): „Research Issues in ArchITectural Game Design“ (Symposium statement). Proceedings of the 2nd International Digital Games Research Association Conference (DiGRA 2005). Simon Fraser University, Vancouver.


Posters


Schindler, Christoph and Scheurer, Fabian (2007): "Building Continuous Digital Planning Processes on Timber Infrastructure – Two Case Studies on Digital Wood Fabrication." (Poster) In: Parametric Modeling and Digital Wood Fabrication Workshop. Canadian Design Research Network CDRN, Feb 15-24, 2007 University of British Columbia, Vancouver.

Brezinka, Veronika and Steffen P. Walz (2005): „Computerspiele in der Psychotherapie von Kindern und Jugendlichen." (poster) In: Deutsche Gesellschaft für Psychologie, 4. Fachtagung der Fachgruppe Medienpsychologie, Schwerpunkt-Thema "Kinder und Medien", September 7-9, Universität Erfurt. Cf. http://www.uni-erfurt.de/LLBZ/fgt2005/

Walz, Steffen P., Schoch, Odilo, Schaerer, Philipp, Gmelin, Sebastian, Bonwetsch, Tobias, Hillner, Bergit, Schmidt, Rafael Georg, Mermans, Bart, Przerwa, Jan, and Arno Schlueter (2005): „Serious Bioplay: A Computer Integrated Building Service Game applying Psychophysiological Input." (poster) In: Extended Proceedings of UbiComp 2005 - The 7th International Conference on Ubiquitous Computing, Tokyo, Japan.

Walz, Steffen P. and Ludger Hovestadt (2005): „Serious Pervasive Game Design for Sentient Architectures" (poster) In: Online Proceedings of the MICS Scientific Conference 2005, Loewenberg, Switzerland, September 21-32.


Book Chapters and Journals


Schindler, Christoph, Scheurer Fabian, and Walz, Arnold (2007): "The whole and its parts." in: Verb : Parametric / Algorithmic Design. Barcelona : Actar. [in print]

Schindler, Christoph (2007): "Building Continuous Digital Planning Processes on Timber Infrastructure – Two Case Studies on Digital Wood Fabrication." In: Neumann, Oliver and Beesley, Philipp (eds.): Futurewood. Innovation in Building Design + Manufacturing. Cambridge Ont. : Canadian Design Research Network CDRN, Riverside Architectural Press. pp. 114-119.

Scheurer, Fabian (in press): "Getting Complexity Organised: Using Self-Organisation in Architectural Construction." Automation in Construction, DOI:10.1016/j.autcon.2005.10.006.

Schindler, Christoph and Scheurer, Fabian (2006): "Komplexität bauen – Die digitale Umsetzung von Libeskinds Futuropolis." In: Beyes, Timon, Keller, Holm, Spoun, Sascha and Libeskind, Daniel (eds.): Die Stadt als Perspektive. Zur Konstruktion urbaner Räume. Ostfildern : Hatje Cantz. pp. 142-147.

Walz, Steffen P. and Odilo Schoch (2006): „Pervasive Game Design as an Architectural Teaching and Research Method." In: Gibson, David, Aldrich, Clark, and Marc Prensky (eds.): Games and Simulations in Online Learning. Hershey, PA: Idea Group Publishing. [accepted]

Hovestadt, Ludger, Schindler, Christoph, Braach, Markus, Scheurer, Fabian, and Fritz, Oliver (2005): Digital Chain – From form design to process design." In: Faculty of Architecture D-ARCH, ETH Zurich (ed.): Inventioneering Architecture Switzerland. Zurich : gta Verlag

Walz, Steffen P. (2005): „Delightful Identification & Persuasion: Towards an Analytical and Applied Rhetoric of Digital Games." In: McAllister, Ken and Ryan Moeller (eds.): Works and Days. Capitalizing on Play: The Politics of Computer Gaming. Vol 22, Nr. 43/44. Indiana, PA: Indiana University of Pennsylvania. pp. 185-200.

Walz, Steffen P. (2005): „Extreme Game Design: Spielrhetorische Ueberlegungen zur Methodik des Grauens.“ In. Nohr, Rolf F., Bopp, Matthias, and Britta Neitzel (Eds.): "See? I'm Real..." Multidisziplinäre Zugänge zum Computerspiel am Beispiel von 'Silent Hill'. Münster: LIT. pp. 145-156.

Walz, Steffen P. (2005): „Constituents of Hybrid Reality: Cultural Anthropological Elaborations and a Serious Game Design Experiment merging Mobility, Media, and Computing.” In: Buurman, Gerhard M. (Ed.): Total Interaction. Theory and Practice of a New Paradigm for the Design Disciplines. Basel: Birkhäuser. pp. 122-141.


Other Publications (reports, interviews etc.)


Götz, Ulrich and Walz, Steffen P. (2004). "Level-Design - eine Nische für Architekten?". Email-Interview mit Ulrich Götz und Steffen P. Walz nach Fragen von Friedrich v. Borries und Ulrich Brinkmann. In: Bauwelt. 95. Jg., Nr. 30 (06.08.04). p. 26-27.

Hartkopf, Volker, Walz, Steffen P., Davidson, Drew, Klug, Chris (2005): „The Energy Game: Towards deep learning of effective energy production, distribution, and consumption with serious interactive entertainment". Joint Research Proposal to the U.S. Department of Energy, October.

Walz, Steffen P. Hovestadt, Ludger (2005): „Serious Game Applications for Sensor and Computer Integrated Buildings and Building Complexes", Research Proposal for NCCR MICS2 submitted to the SNF Panel Review, EPF Lausanne, March. (internal)

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